Zoomandos

Terrain

The ground decides how a battle plays out: higher ground adds power and sight, water and boulders block the way, and armor and cover make animals tougher. This is what every kind of terrain does.

How much a hit costs: power, +1 from higher ground or −1 uphill, minus the armor of the target (dug-in Turtles get +2) and the cover of its tile. Whatever the sum, a hit that lands always costs at least 1 HP — armor, cover and height make big animals tougher, but nothing is untouchable. Example: a Turtle's bite (power 1) on a dug-in Turtle (armor 1+2) standing on a hill: 1 − 1 (uphill) − 3 = −3, so it costs the minimum of 1. The attack preview shows this sum. Higher ground also sees 1 tile farther per level and over lower obstacles.

Flyers (Crow, Owl, Sparrow and others) jump over water, mountains and rubble, but they must land on a free tile that is neither water nor boulders. Once landed they are ordinary targets: terrain cover and height count, forests do not hide them, and every attack that fits can hit them. Their attacks are sorties: the flyer flies out, strikes and returns to the tile it started on, within one action. Only Bees can shoot at a flyer while it is in the air (flak).