Animals
Zoomandos is played with animals, and no two are alike: each has its own hit points, armor, weight, movement, weapon and special abilities. Here are all of them, sorted by faction. Open an animal to see its numbers, its natural counterpart and what it is good at.
Every animal with its numbers: hit points (hearts), walking/sliding pattern, attack (damage, range, extras), armor and weight. Armor is subtracted from every hit, but a hit that lands always does at least 1 damage. Light animals can be carried by turtles; heavy ones cannot be pushed.
Savanna Squad
Aim small. Hit big.
The Squad runs the open plains and is a little bit proud of it. The Lion holds court, the Elephant stomps straight through the middle of every argument, the Giraffe sees trouble coming first and says so, and the Crocodile waits at the waterhole being polite for as long as it is fed. When the Squad needs something done it points at one single spot and lets the sky do the rest; when someone is hurt, the Butterfly makes the rounds. The Squad likes plans, tall grass and being right.
Elephant heavy ยท bruiser
Stomps and shoves lighter animals, sprays water that slows, smashes boulders.
- can smash a boulder next to it (it turns into plain ground)
Lion heavy ยท king of the animals
The king of the animals: one roar and enemies nearby lose their nerve.
- roars: enemies within 2 are shaken
Crocodile heavy ยท amphibious ambusher
Lies hidden in the water and snaps at whatever comes close.
- can lie in ambush in water
- swims
- camouflaged (all games)
Komodo dragon medium ยท flamethrower (line)
Breathes fire along a line that burns the armor away.
Orangutan medium ยท artillery (mobile boulder thrower)
Mobile artillery: hurls boulders 2 to 4 tiles and climbs mountains.
- climbs
Spider light ยท pinning biter
One bite pierces armor, poisons and pins the victim in place.
Butterfly light ยท flying healer
A gentle flyer that heals a wounded friend.
- heals 1 HP of a friend next to it
Chimpanzee light ยท grenadier
Lobs grenades, climbs mountains and can disarm an enemy.
- can disarm an enemy (1)
- climbs
Giraffe medium ยท spotter (kicks)
Spots trouble from afar and kicks it away.
Turtle heavy ยท ferry / wall
A walking wall: digs in for extra armor and carries light animals across water.
- can fortify (armor, cannot move or attack)
- swims
Wolf light ยท all-rounder / pack hunter
Hunts in packs: its howl makes friends nearby hit harder.
- howls: friends within 2 hit harder
- packs of up to 3
Crow light ยท scout striker
The Squad's scout: quick, fragile and pecks from two tiles away.
- packs of up to 3
Parrot light ยท lookout (reveals camouflage)
The sharp-eyed lookout that reveals camouflaged enemies.
Porcupine light ยท needle blocker
Better not touch it: whoever hits it gets pricked back.
- hurts attackers (1)
Snake light ยท camouflaged poisoner
Slides unseen through the grass and leaves a poisonous bite.
- camouflaged (all games)
Grassland Gang
Everyone's invited. Nobody leaves.
The Gang has never once waited for a plan. It is the Tiger who jumps first, the Rhino who forgets to stop, the Hippo who is somehow always already in the river, and a crowd of smaller friends (Cheetahs, Frogs, Crabs, a very smug Peacock) who come along for the noise. When the Gang calls for help the Flamingos fly in a few more mates, and when it is angry the whole meadow shakes a little. The Gang likes company, mud and winning loudly.
Hippo heavy ยท river tank
A river tank: slow and tough, a strong swimmer with a mean bite.
- swims
Rhino heavy ยท charger (collision)
Slides in at full speed and hits like a freight train; smashes boulders.
- can smash a boulder next to it (it turns into plain ground)
Tiger medium ยท sprinter
Slides far and pounces from two tiles away.
Boulder Bear heavy ยท artillery
Slow artillery: hurls boulders that hit a whole area.
Gorilla heavy ยท stone roller (armor breaker)
Hurls stones along a line that crack armor, and smashes boulders.
- can smash a boulder next to it (it turns into plain ground)
Flamingo light ยท air transport
Carries friends through the air and pecks when it has to.
Peacock light ยท paralyzing dancer
Its dance leaves enemies spellbound, unable to move or fight.
Chameleon light ยท spy
The invisible spy: always hidden, no attack of its own.
- camouflaged (all games)
Cheetah light ยท all-rounder / pack hunter
The fastest runner of the gang; howls and hunts in packs.
- howls: friends within 2 hit harder
- packs of up to 3
Kangaroo medium ยท long-hop infiltrator
Long hops carry it past the front line.
Macaque light ยท grenadier
The Gang's grenadier: climbs, lobs and disarms with a grin.
- can disarm an enemy (1)
- climbs
Salamander light ยท self-healing survivor
Heals itself and keeps coming back.
- regrows 1 HP
Crab medium ยท pincer counter
Small but armored: pinches back at whoever attacks it.
- swims
- hurts attackers (1)
Frog light ยท hopping poisoner
Hops far and poisons with its tongue.
Sparrow light ยท scout striker
The Gang's scout: quick, fragile and pecks from two tiles away.
- packs of up to 3
Common animals
The Four Guilds: Beavers, Eagles, Bees and Owls belong to nobody. They hire out to whoever pays in diamonds, build for both sides, bomb for both sides and sting for both sides, and they take their guild law very seriously: no favourites, no refunds.
Owl light ยท camouflaged striker
A camouflaged night hunter: flies 10 tiles and strikes up to 5 away.
- camouflaged (all games)
Eagle light ยท bomber nest (stationary)
A nest that bombs any tile within 15, friend or foe.
- stays on its nest
Beaver light ยท builder
The builder: factories, walls, bridges, pits and bushes, and it swims.
- can build walls, bridges, pits, lookouts and plants (thorn bush, cactus, spitting plant, sticky vine) and bat caves
- swims
Bee light ยท flak nest (stationary)
A stationary flak nest: stings flyers that come near.
- stays on its nest
- hurts attackers (1)