Zoomandos

Animals

Zoomandos is played with animals, and no two are alike: each has its own hit points, armor, weight, movement, weapon and special abilities. Here are all of them, sorted by faction. Open an animal to see its numbers, its natural counterpart and what it is good at.

Every animal with its numbers: hit points (hearts), walking/sliding pattern, attack (damage, range, extras), armor and weight. Armor is subtracted from every hit, but a hit that lands always does at least 1 damage. Light animals can be carried by turtles; heavy ones cannot be pushed.

Savanna Squad

Aim small. Hit big.

The Squad runs the open plains and is a little bit proud of it. The Lion holds court, the Elephant stomps straight through the middle of every argument, the Giraffe sees trouble coming first and says so, and the Crocodile waits at the waterhole being polite for as long as it is fed. When the Squad needs something done it points at one single spot and lets the sky do the rest; when someone is hurt, the Butterfly makes the rounds. The Squad likes plans, tall grass and being right.

Elephant heavy ยท bruiser

Elephant

Stomps and shoves lighter animals, sprays water that slows, smashes boulders.

Faction
Savanna Squad
HP
8
Armor
2
Weight
heavy
Cost
8
Vision
3
Movement
Walks 3
Attack
Stomp: Melee, power 3, impact 2
Attack
Spray: Range 2โ€“3, power 0, area 1, slows
Abilities
  • can smash a boulder next to it (it turns into plain ground)
Counterpart

Lion heavy ยท king of the animals

Lion

The king of the animals: one roar and enemies nearby lose their nerve.

Faction
Savanna Squad
HP
6
Armor
0
Weight
heavy
Cost
8
Vision
3
Movement
Walks 4 + 1 jump(s) of 1
Attack
Claw: Melee, power 3
Abilities
  • roars: enemies within 2 are shaken
Counterpart

Crocodile heavy ยท amphibious ambusher

Crocodile

Lies hidden in the water and snaps at whatever comes close.

Faction
Savanna Squad
HP
5
Armor
1
Weight
heavy
Cost
7
Vision
3
Movement
Walks 2
Attack
Bite: Melee, power 3
Abilities
  • can lie in ambush in water
  • swims
  • camouflaged (all games)
Counterpart

Komodo dragon medium ยท flamethrower (line)

Komodo dragon

Breathes fire along a line that burns the armor away.

Faction
Savanna Squad
HP
5
Armor
0
Weight
medium
Cost
7
Vision
3
Movement
Walks 2
Attack
Flame: Range 1โ€“3, power 2, hits a whole line, burns 2 turns, breaks armor 1
Counterpart

Orangutan medium ยท artillery (mobile boulder thrower)

Orangutan

Mobile artillery: hurls boulders 2 to 4 tiles and climbs mountains.

Faction
Savanna Squad
HP
3
Armor
1
Weight
medium
Cost
5
Vision
3
Movement
Walks 2
Attack
Hurl: Range 2โ€“4, power 2, area 1
Abilities
  • climbs
Counterpart

Spider light ยท pinning biter

Spider

One bite pierces armor, poisons and pins the victim in place.

Faction
Savanna Squad
HP
2
Armor
0
Weight
light
Cost
5
Vision
3
Movement
Walks 2
Attack
Bite: Melee, power 1, ignores armor, poison 1, freezes 1
Counterpart

Butterfly light ยท flying healer

Butterfly

A gentle flyer that heals a wounded friend.

Faction
Savanna Squad
HP
1
Armor
0
Weight
light
Cost
4
Vision
3
Movement
Flies 5
Abilities
  • heals 1 HP of a friend next to it
Counterpart

Chimpanzee light ยท grenadier

Chimpanzee

Lobs grenades, climbs mountains and can disarm an enemy.

Faction
Savanna Squad
HP
3
Armor
0
Weight
light
Cost
4
Vision
3
Movement
Walks 2 + 1 jump(s) of 1
Attack
Grenade: Range 2โ€“3, power 1
Abilities
  • can disarm an enemy (1)
  • climbs
Counterpart

Giraffe medium ยท spotter (kicks)

Giraffe

Spots trouble from afar and kicks it away.

Faction
Savanna Squad
HP
3
Armor
0
Weight
medium
Cost
4
Vision
6
Movement
Walks 2
Attack
Kick: Melee, power 1, impact 1
Counterpart

Turtle heavy ยท ferry / wall

Turtle

A walking wall: digs in for extra armor and carries light animals across water.

Faction
Savanna Squad
HP
4
Armor
1
Weight
heavy
Cost
4
Vision
2
Movement
Walks 1
Attack
Bite: Melee, power 1
Abilities
  • can fortify (armor, cannot move or attack)
  • swims
Counterpart

Wolf light ยท all-rounder / pack hunter

Wolf

Hunts in packs: its howl makes friends nearby hit harder.

Faction
Savanna Squad
HP
3
Armor
0
Weight
light
Cost
4
Vision
4
Movement
Walks 3
Attack
Bite: Melee, power 1
Abilities
  • howls: friends within 2 hit harder
  • packs of up to 3
Counterpart

Crow light ยท scout striker

Crow

The Squad's scout: quick, fragile and pecks from two tiles away.

Faction
Savanna Squad
HP
1
Armor
0
Weight
light
Cost
3
Vision
3
Movement
Flies 4
Attack
Peck: Range 1โ€“2, power 1, flies out and back
Abilities
  • packs of up to 3
Counterpart

Parrot light ยท lookout (reveals camouflage)

Parrot

The sharp-eyed lookout that reveals camouflaged enemies.

Faction
Savanna Squad
HP
1
Armor
0
Weight
light
Cost
3
Vision
5
Movement
Flies 4
Counterpart

Porcupine light ยท needle blocker

Porcupine

Better not touch it: whoever hits it gets pricked back.

Faction
Savanna Squad
HP
2
Armor
0
Weight
light
Cost
3
Vision
3
Movement
Walks 2
Attack
Prick: Melee, power 1
Abilities
  • hurts attackers (1)
Counterpart

Snake light ยท camouflaged poisoner

Snake

Slides unseen through the grass and leaves a poisonous bite.

Faction
Savanna Squad
HP
2
Armor
0
Weight
light
Cost
3
Vision
3
Movement
Slides 3
Attack
Bite: Melee, power 1, poison 1
Abilities
  • camouflaged (all games)
Counterpart

Grassland Gang

Everyone's invited. Nobody leaves.

The Gang has never once waited for a plan. It is the Tiger who jumps first, the Rhino who forgets to stop, the Hippo who is somehow always already in the river, and a crowd of smaller friends (Cheetahs, Frogs, Crabs, a very smug Peacock) who come along for the noise. When the Gang calls for help the Flamingos fly in a few more mates, and when it is angry the whole meadow shakes a little. The Gang likes company, mud and winning loudly.

Hippo heavy ยท river tank

Hippo

A river tank: slow and tough, a strong swimmer with a mean bite.

Faction
Grassland Gang
HP
6
Armor
1
Weight
heavy
Cost
8
Vision
3
Movement
Walks 2
Attack
Bite: Melee, power 3
Abilities
  • swims
Counterpart

Rhino heavy ยท charger (collision)

Rhino

Slides in at full speed and hits like a freight train; smashes boulders.

Faction
Grassland Gang
HP
8
Armor
2
Weight
heavy
Cost
8
Vision
3
Movement
Slides 3
Attack
Charge: Melee, power 3, impact 2
Abilities
  • can smash a boulder next to it (it turns into plain ground)
Counterpart

Tiger medium ยท sprinter

Tiger

Slides far and pounces from two tiles away.

Faction
Grassland Gang
HP
6
Armor
0
Weight
medium
Cost
8
Vision
4
Movement
Slides 4
Attack
Pounce: Range 1โ€“2, power 3
Counterpart

Boulder Bear heavy ยท artillery

Boulder Bear

Slow artillery: hurls boulders that hit a whole area.

Faction
Grassland Gang
HP
3
Armor
1
Weight
heavy
Cost
7
Vision
3
Movement
Walks 1
Attack
Boulder: Range 2โ€“4, power 2, area 1
Counterpart

Gorilla heavy ยท stone roller (armor breaker)

Gorilla

Hurls stones along a line that crack armor, and smashes boulders.

Faction
Grassland Gang
HP
5
Armor
1
Weight
heavy
Cost
7
Vision
3
Movement
Walks 2
Attack
Stone: Range 1โ€“4, power 3, hits a whole line, breaks armor 1
Abilities
  • can smash a boulder next to it (it turns into plain ground)
Counterpart

Flamingo light ยท air transport

Flamingo

Carries friends through the air and pecks when it has to.

Faction
Grassland Gang
HP
2
Armor
0
Weight
light
Cost
6
Vision
3
Movement
Flies 5
Attack
Peck: Melee, power 1, flies out and back
Counterpart

Peacock light ยท paralyzing dancer

Peacock

Its dance leaves enemies spellbound, unable to move or fight.

Faction
Grassland Gang
HP
2
Armor
0
Weight
light
Cost
6
Vision
3
Movement
Walks 3
Attack
Dance: Range 1โ€“2, power 0, paralyzes 1
Counterpart

Chameleon light ยท spy

Chameleon

The invisible spy: always hidden, no attack of its own.

Faction
Grassland Gang
HP
2
Armor
0
Weight
light
Cost
4
Vision
5
Movement
Walks 3
Abilities
  • camouflaged (all games)
Counterpart

Cheetah light ยท all-rounder / pack hunter

Cheetah

The fastest runner of the gang; howls and hunts in packs.

Faction
Grassland Gang
HP
3
Armor
0
Weight
light
Cost
4
Vision
4
Movement
Walks 4
Attack
Bite: Melee, power 1
Abilities
  • howls: friends within 2 hit harder
  • packs of up to 3
Counterpart

Kangaroo medium ยท long-hop infiltrator

Kangaroo

Long hops carry it past the front line.

Faction
Grassland Gang
HP
3
Armor
0
Weight
medium
Cost
4
Vision
3
Movement
Walks 4 + 1 jump(s) of 3
Attack
Punch: Melee, power 1
Counterpart

Macaque light ยท grenadier

Macaque

The Gang's grenadier: climbs, lobs and disarms with a grin.

Faction
Grassland Gang
HP
3
Armor
0
Weight
light
Cost
4
Vision
3
Movement
Walks 2 + 1 jump(s) of 1
Attack
Grenade: Range 2โ€“3, power 1
Abilities
  • can disarm an enemy (1)
  • climbs
Counterpart

Salamander light ยท self-healing survivor

Salamander

Heals itself and keeps coming back.

Faction
Grassland Gang
HP
3
Armor
0
Weight
light
Cost
4
Vision
3
Movement
Walks 2
Attack
Bite: Melee, power 1
Abilities
  • regrows 1 HP
Counterpart

Crab medium ยท pincer counter

Crab

Small but armored: pinches back at whoever attacks it.

Faction
Grassland Gang
HP
2
Armor
1
Weight
medium
Cost
3
Vision
3
Movement
Walks 2
Attack
Pincer: Melee, power 1
Abilities
  • swims
  • hurts attackers (1)
Counterpart

Frog light ยท hopping poisoner

Frog

Hops far and poisons with its tongue.

Faction
Grassland Gang
HP
2
Armor
0
Weight
light
Cost
3
Vision
3
Movement
Walks 2 + 2 jump(s) of 2
Attack
Tongue: Range 1โ€“2, power 0, poison 1
Counterpart

Sparrow light ยท scout striker

Sparrow

The Gang's scout: quick, fragile and pecks from two tiles away.

Faction
Grassland Gang
HP
1
Armor
0
Weight
light
Cost
3
Vision
3
Movement
Flies 4
Attack
Peck: Range 1โ€“2, power 1, flies out and back
Abilities
  • packs of up to 3
Counterpart

Common animals

The Four Guilds: Beavers, Eagles, Bees and Owls belong to nobody. They hire out to whoever pays in diamonds, build for both sides, bomb for both sides and sting for both sides, and they take their guild law very seriously: no favourites, no refunds.

Owl light ยท camouflaged striker

Owl

A camouflaged night hunter: flies 10 tiles and strikes up to 5 away.

Faction
Common animals
HP
2
Armor
0
Weight
light
Cost
6
Vision
6
Movement
Flies 10
Attack
Strike: Range 1โ€“5, power 2, flies out and back
Abilities
  • camouflaged (all games)

Eagle light ยท bomber nest (stationary)

Eagle

A nest that bombs any tile within 15, friend or foe.

Faction
Common animals
HP
3
Armor
0
Weight
light
Cost
5
Vision
4
Movement
does not move
Attack
Bomb: Range 1โ€“15, power 2, flies out and back, area 1
Abilities
  • stays on its nest

Beaver light ยท builder

Beaver

The builder: factories, walls, bridges, pits and bushes, and it swims.

Faction
Common animals
HP
3
Armor
0
Weight
light
Cost
4
Vision
3
Movement
Walks 2
Attack
Bite: Melee, power 1
Abilities
  • can build walls, bridges, pits, lookouts and plants (thorn bush, cactus, spitting plant, sticky vine) and bat caves
  • swims

Bee light ยท flak nest (stationary)

Bee

A stationary flak nest: stings flyers that come near.

Faction
Common animals
HP
3
Armor
0
Weight
light
Cost
4
Vision
4
Movement
does not move
Abilities
  • stays on its nest
  • hurts attackers (1)